| Designs & Interfaces / Game Development Art / 2D Game Art / Weapons and Items | ©2012-2013 *Shattered-Earth |
Premiel Ax: Designed by those who don’t quite get what an ax is useful for in a home, these are kept in areas of rich homes where they can be seen and admired by those who have servants that do the hard work with proper tools.


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Even though the axe is non-functional, it should at least look like it is semi-functional. The double-curve you have opted to give the axe is an inversion of what is proper for a weapon of the sort, and far too exaggerated. And even ignoring that the curve of the bit is focused too low. Having the bulge in the edge higher up would give it more chopping power, unless of course this were a throwing axe of the francisca sort, in which case the toe and the heels of the blade should be brought closer to the focus, as seen in [link]
I've unfortunately.. ahem.. lost.. the original file for this >_< but I think i can still edit the files.. well minimally.. I think the biggest problem is that the curve is wrong right? Should it be like this instead: [link] ? I'll forward the rest of your comments to the people above me, but I don't know if i can physically fix the curve without a lot of fudging around because uggh yea.. i accidentally saved over it >_<
But otherwise, yes, thank you for telling me! If you ever see something so egregariously wrong please do not hesitate to point it out. In fact if you have any pointers to sites about this stuff I would be eternally appreciative!
Another minor note on the sword, though this is very minor and a mistake EVERYONE makes, but the shoulders of your sword are a tad wide. The shoulders are that part of the blade near the cross with no edge. I bring this up because the proper way of holding a sword of that kind involves placing the index finger over the cross (this later led to the development of ring guards for the finger as seen here: [link] ).
That, however, is a very minor issue, and I'm not sure if changing that would be prudent at this stage
I would also suggest The Archeology of Weapons: Arms and Armour from Prehistory to the Age of Chivalry. While certainly longer, it speaks far more on the subject of how weapons were used and constructed from about 2000 B.C. to the end of the 15th Century A.D.